The online Cosmic Encounter® Leaderboard Flash application showed Cosmic Encounter® player (and alien) ranking for any year, month, or day since the game launched in May of 2003, controlled by automated objects “talking” (using a protocol for requests and responses) to Perl scripts that were using SQL and the Cosmic database’s ability to record and generate statistics (when asked correctly in SQL) for all the games played by each player, by each alien matched with a player and each alien matched with what we called a “bot.”
The bots were Java objects created by Bill, spawned by a communications and display utility alien object they all shared, which was created by Alan Queen and expanded by Bill who designed and implemented some rudimentary “ai” for the parent alien object and for most of the specific aliens – all of the alien bot and individual alien bot logic, functionality, and “thinking,” which human players experienced as decisions and actions by the bot aliens trying to beat them, other real players, and other bot aliens in various games of Cosmic Encounter® Online.
digital art: the crown © 2002, Bill Eberle
website © 2020, wceDesign LLC